The course player

Standard set of elements

Regardless of the concept it is recommended to include the following buttons into the set of the player elements:

·         “Content”. Displays the names of chapters/sections and slides, revealing their essence. Due to the content the user can see the slides that he has already watched and that he will have to learn as well as to be able to pass to the slides needed    

•        “Statistics”. It is possible to view the statistics of the course passing, the results of verification activities and, if necessary, to shift from this slide to the exercises/test questions, that have been done incorrectly      

•        "Glossary". Clicking on this button opens a window with basic concepts and definitions used in the course    

•        "About the course". Displays the information about the course developers

•        "Help". Instructions for using the course interactive elements and the functions of the player buttons  

•        “Exit”. The course closure button

•        “Forward/reverse” - switch to the next or the previous slide

•        "Slide counter". Displays the total number of the course slides and the number of a current slide, i.e. the slide that the learner is using at the moment    


We possess broad capabilities in the development of the e-learning course player and its functionality.

Additional set of elements

For example, to control additional functionality in the course, the following elements are possible:

•        "Sound". If the course has a sound, then the player should obligatory provide the possibility for switching on/off the sound by pressing the corresponding button

•        "Subtitles". The speaker’s text in the course may either repeat the information or add to it. In the second case, it is important to give the user the ability to turn on/off the subtitles    

•        "Timeline with play/pause buttons". If the course has a video, the user should have the tools for its control. It can be implemented in both the player and the slide  

•        "Repeat animation". Similar logic may be applied to the slide animation. By clicking on this button, the animation on a particular slide starts from the beginning  

·         "Print slide". The course player must be able to print any slide of the course upon the user’s selection  

•        "Bookmark slide". While passing the course, the user can select the slides particularly important for him by pressing this button.  

•        "Favorites". Helps to address to the selected slides, which in fact is a list of bookmarks in the course  

·         "Materials" A variety of supplementary materials (documents, diagrams, etc.) can be provided in the course. Their list is shown on a player separate button, where any material from the course can be found and downloaded to the personal computer  

·         "Expand to full screen". Course screen can be run in different resolutions (sizes), and the click on this button expands the course to a full screen version      

·         "Return to map". This button is used as an example illustrating that the course content can be designed not just in the form of a list but also as an interactive map    

·         "Star counter". Any e-learning course needs to collect statistics of its passing. However, this statistics can be implemented in different ways, from test points or "stars" collecting to any other fascinating thing    

·         "Go to testing". In the process of passing the course it is possible to provide different mechanisms of transition to the practical exercises and tests. Either linearly (impossible to start testing until the theoretical content is passed, or via the content, or a particular button, as is shown in this example)

Thus, we can say that the standard elements of the player can always be supplemented with a variety of user-friendly functions that make it easier to achieve the course goals and objectives.